It’s a decision that, even in what is now a highly saturated retro market, manages to give Downwell a level of distinction few manage to afford themselves. We’re all used to retro games taking a pixel-art style that harks back to the 16-bit era, but those behind Downwell have decided to go back even further, serving up a game made up of just three colours – black, white and red – that wouldn’t have looked out of place in the early 1980s. Perhaps the most noteworthy part of Downwell, however, is the way it looks. Said bonuses range from exploding carcasses to take out multiple enemies at once to beefed up gun shoes, all ensuring you’re not left out of your depth – if you excuse the pun – as Downwell’s difficulty level ramps up. As well as bonuses and power ups awarded at the end of each of what appear to be randomly generated stages, secret rooms signified by large bubble-like shields on the tunnel walls also offer up goodies if you can halt your momentum enough in time to reach them. To meet this challenge, your own arsenal is given something of a boost, too. Some of these enemies – which range from bats and snail like creatures to beings that look like they belong in the sea – can be squashed simply by landing on them and, indeed, some of the opening stages can be completed solely by guiding your guy as he falls, using on screen buttons to direct him left and right so the only contact you make is as you squash their bodies beneath your feet.Īs you might expect, however, the further you progress through Downwell’s levels, the more populous those out to end your trip get. Either crawling across said platforms or simply floating in the air, they all gravitate towards you as if being pulled in by magnets, meaning standing still for all too long simply isn’t an option. Playing like a platformer that’s been tipped over 90 degrees, this means controlling his fall, either by landing on platforms or using the guns in your shoes – yes, guns in your shoes – to fire on the foe below and generate a bit of uplift. As the name suggests, you take charge of a little guy as he falls into the depths of a well (seemingly intentionally if the game’s opening is to be believed). That’s largely because, as a concept, Downwell is the very definition of straightforward. Yet, the first thing that meets you after that untimely death isn’t a desire to shut the game down, but rather an urge to give it another crack. We would like to take this opportunity of thanking all the key workers on the frontline who are continiung working for the good of us all.What is it about games that make us feel absolutely terrible at playing them yet still manage to keep us entirely enthralled? Downwell – a purposefully retro, retro, retro release – is utterly unforgiving, plays out at lightning speed and, unless you’re fully on board, can be over in a matter of seconds. Doing so will assist in maintaining the wellbeing of our customers, employees, sub-contractors, suppliers and the wider communities within which we build.Īll sites have been closed down in a safe and secure manner and will remain closed until further notice. The management of the Downwell Group of companies which includes: Downwell Demolition, Inner City Environmental and Inner City Scaffolding has very carefully considered both the meaning and the spirit of the Prime Minister’s statement and whilst there has been some clarification from government subsequently that building sites could continue to operate, we came to the very clear decision yesterday that it was necessary for us, as a responsible contractor, to safely and securely close down our operational sites as soon as reasonably possible. The message indicates that we should travel to and from work, only where this is absolutely necessary. The Prime Minister’s announcement on Monday evening signalled the introduction of more stringent restrictions on us all and has specifically indicated that members of the public should only leave their home for very limited purposes. Coronavirus (COVID-19) Statement - Wednesday 25th March
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